• Success Criterion 2.3.1
  • Conformance level A

Game With Strobe Effects and No Photosensitivity Mode

2.3.1 — Three Flashes or Below Threshold

Scenario

Setting

A bank's mobile money-transfer screen

What’s wrong

Canvas games with explosion/strobe effects above threshold and no photosensitivity mode.

Example

Open a bank's mobile money-transfer screen and this is what you'll see: canvas games with explosion/strobe effects above threshold and no photosensitivity mode.

Why it matters

People with photosensitive epilepsy and others sensitive to rapid flashing. The practical effect on a bank's mobile money-transfer screen: they can't keep up with content that won't pause.

How to test

Review canvas game explosion/strobe effects with PEAT, and check for a photosensitivity/reduced-effects mode: above-threshold effects with no such mode fail.

How to fix

Nothing may flash more than 3 times per second above the general or red-flash thresholds.

Outcome

That one change on a bank's mobile money-transfer screen means they keep up without being rushed or interrupted.

Who is affected

People with photosensitive epilepsy and others sensitive to rapid flashing.

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